01 / RunAn understandable loop
Jump over cacti and avoid birds as movement, gravity, obstacles and score update together.
The design choice
A small control vocabulary makes another attempt easy.



Endless runner / browser
Dino Run takes the familiar endless runner into two visual worlds: a classic pixel-style mode and a colourful, comic-inspired NOW mode.
Play Dino RunDesign breakdown / concept drawings
Keep the immediate rhythm of an endless runner while changing the world around it.
01 / RunJump over cacti and avoid birds as movement, gravity, obstacles and score update together.
A small control vocabulary makes another attempt easy.
02 / ChangeClassic and illustrated NOW modes offer distinct looks. The NOW dinosaur is drawn procedurally with running poses and a wagging tail.
Character and parallax add expression without changing the core loop.
03 / RepeatScore-based palettes vary the scenery. Ranking and trophies belong to the original game.
Let the world reward persistence as the challenge grows.
A small set of controls can create a surprisingly absorbing loop. The project keeps the immediacy of jumping and dodging, then adds a more expressive character and changing environments.
The canvas game updates movement, gravity, obstacles, and score together. In NOW mode, the dinosaur is drawn procedurally, with stepped running poses, a jersey, and a wagging tail. Scenery moves in parallax, and colour palettes change as the score grows. The project also includes leaderboard and trophy features.
The NOW character uses procedural canvas drawing, including a tail, jersey, articulated legs, and stepped animation poses.
Parallax scenery and score-based colour palettes vary the setting while preserving the simple running loop.
The project includes Firebase-backed ranking and downloadable trophies for top players. Those belong to the original game, not this portfolio preview.